A Prerequisite-Gated Path
The Trick Ladder
15 rungs across four tiers — from your first throw to teaching another person. Each rung unlocks only when its prerequisites are complete.
Your climb
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Tier · Spark
First relationship with the yo-yo
The Clean Throw
AvailableGoal: A clean down-throw that returns straight to your hand, 5 in a row.
Every trick lives or dies at the throw. This is your foundation.
Sleeper (3 sec)
LockedGoal: Hold a sleeper for 3 full seconds before snapping it back.
Patience in motion. The sleeper buys you time — every string trick is built on it.
RequiresL1 · The Clean ThrowForward Pass
LockedGoal: Throw forward and return to hand, 5 in a row.
Your first 'out and back' — the simplest call-and-response.
RequiresL1 · The Clean Throw
Tier · Spin
Picture tricks & motion
Walk the Dog
LockedGoal: Set the spinning yo-yo on the ground for a 2-step walk.
Your first 'showcase' trick — and a lesson in spin economy.
RequiresL2 · Sleeper (3 sec)Around the World
LockedGoal: One smooth full vertical loop and a clean return.
Big motion, big confidence. Teaches arc, control, and timing.
RequiresL3 · Forward PassRock the Baby
LockedGoal: Form the cradle and rock 3 swings before dismount.
Your first picture trick — string awareness in 3D space.
RequiresL2 · Sleeper (3 sec)The Breakaway
LockedGoal: A sideways throw across the body that holds spin for 5 seconds.
The launchpad for nearly every modern string trick.
RequiresL2 · Sleeper (3 sec)
Tier · Flow
String mounts & combos
Trapeze Mount
LockedGoal: Land the yo-yo on the string 3 of 5 attempts.
The doorway to nearly every modern trick. Welcome to the string.
RequiresL7 · The BreakawayMan on the Flying Trapeze
LockedGoal: Mount, hold for 3 seconds, dismount, return to hand cleanly.
Your first complete string-trick combo, end-to-end.
RequiresL8 · Trapeze MountDouble or Nothing
LockedGoal: Catch into a double-or-nothing without dropping, 3 of 5.
Builds the wrap-and-land precision every advanced trick needs.
RequiresL8 · Trapeze MountBrain Twister
LockedGoal: Mount, complete a full 3-loop somersault, dismount cleanly.
The 'first long combo' — teaches flow between mounts.
RequiresL9 · Man on the Flying Trapeze
Tier · Master
Modern artistry & contribution
Split the Atom
LockedGoal: Trapeze → double-or-nothing → triple flip → dismount.
A rite of passage that proves you've earned the modern toolkit.
Boingy Boing
LockedGoal: Sustain 5 boings before string slip or spin loss.
Pure touch and timing. Your hands learn what your brain can't explain.
RequiresL12 · Split the AtomYour Own Combo
LockedGoal: Build and perform a 20-second combo of your own design.
Self Actualization — your gifts now have a voice. Make something only you would make.
RequiresL13 · Boingy BoingTeach Someone
LockedGoal: Teach a trick — any trick — to another person.
Meaningful Contribution. The yo-yo comes back. So does what you give.
RequiresL14 · Your Own Combo