YeetTheYo

A Prerequisite-Gated Path

The Trick Ladder

15 rungs across four tiers — from your first throw to teaching another person. Each rung unlocks only when its prerequisites are complete.

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Tier · Spark

First relationship with the yo-yo

0/3 complete
  1. The Clean Throw

    Available

    Goal: A clean down-throw that returns straight to your hand, 5 in a row.

    Every trick lives or dies at the throw. This is your foundation.

  2. Sleeper (3 sec)

    Locked

    Goal: Hold a sleeper for 3 full seconds before snapping it back.

    Patience in motion. The sleeper buys you time — every string trick is built on it.

  3. Forward Pass

    Locked

    Goal: Throw forward and return to hand, 5 in a row.

    Your first 'out and back' — the simplest call-and-response.

Tier · Spin

Picture tricks & motion

0/4 complete
  1. Walk the Dog

    Locked

    Goal: Set the spinning yo-yo on the ground for a 2-step walk.

    Your first 'showcase' trick — and a lesson in spin economy.

  2. Around the World

    Locked

    Goal: One smooth full vertical loop and a clean return.

    Big motion, big confidence. Teaches arc, control, and timing.

  3. Rock the Baby

    Locked

    Goal: Form the cradle and rock 3 swings before dismount.

    Your first picture trick — string awareness in 3D space.

  4. The Breakaway

    Locked

    Goal: A sideways throw across the body that holds spin for 5 seconds.

    The launchpad for nearly every modern string trick.

Tier · Flow

String mounts & combos

0/4 complete
  1. Trapeze Mount

    Locked

    Goal: Land the yo-yo on the string 3 of 5 attempts.

    The doorway to nearly every modern trick. Welcome to the string.

  2. Man on the Flying Trapeze

    Locked

    Goal: Mount, hold for 3 seconds, dismount, return to hand cleanly.

    Your first complete string-trick combo, end-to-end.

  3. Double or Nothing

    Locked

    Goal: Catch into a double-or-nothing without dropping, 3 of 5.

    Builds the wrap-and-land precision every advanced trick needs.

  4. Brain Twister

    Locked

    Goal: Mount, complete a full 3-loop somersault, dismount cleanly.

    The 'first long combo' — teaches flow between mounts.

Tier · Master

Modern artistry & contribution

0/4 complete
  1. Split the Atom

    Locked

    Goal: Trapeze → double-or-nothing → triple flip → dismount.

    A rite of passage that proves you've earned the modern toolkit.

  2. Boingy Boing

    Locked

    Goal: Sustain 5 boings before string slip or spin loss.

    Pure touch and timing. Your hands learn what your brain can't explain.

  3. Your Own Combo

    Locked

    Goal: Build and perform a 20-second combo of your own design.

    Self Actualization — your gifts now have a voice. Make something only you would make.

  4. Teach Someone

    Locked

    Goal: Teach a trick — any trick — to another person.

    Meaningful Contribution. The yo-yo comes back. So does what you give.